Industry 06 / Travel
Travel products depend on inventory you do not own and prices that change while the user is looking at them. The engineering problem is consistency, not screens.
Start a project →Where it usually breaks
01
Third-party inventory
Availability comes from suppliers with different latency, formats and reliability.
02
Price volatility
Quotes go stale mid-session. Users blame you, not the supplier.
03
Cancellation logic
Refund rules vary per supplier, per fare, per date. Most of the complexity lives here.
04
Itinerary state
One trip spans flights, stays and transfers that all change independently.
What we build
01
Booking platformsSearch, hold, book and pay across suppliers.
02
Travel marketplacesMulti-supplier inventory with unified checkout.
03
Hotel technologyProperty management, rates and channel integration.
04
Itinerary managementTrip state, changes and traveller notifications.
05
Concierge platformsRequests, agents and fulfilment tracking.
06
Operator toolingCapacity, pricing and reporting for tour operators.
Stack we use here
ReactNode.jsPostgreSQLRedisGraphQLAWSElasticsearch
How we approach it
We build a normalisation layer over supplier feeds so the product has one shape to work with, cache aggressively with explicit staleness, and make cancellation rules data rather than code.