Service 06 / UI/UX & product design
Research, flows, interface systems and prototypes, delivered as specifications rather than pictures. Design and engineering work in the same sprint, not in sequence.
What’s included
01
Product discoveryInterviews, jobs-to-be-done and the problem worth solving.
02
Flows and wireframesStructure agreed before anything gets styled.
03
Interface designHigh-fidelity screens with real content and edge cases.
04
Design systemsTokens, components and rules your team can extend.
05
PrototypesClickable builds you can put in front of users this week.
06
Usability testingSessions with real users and a written list of fixes.
What you get
01
Design system
Documented components, not a folder of artboards.
02
Annotated screens
States, errors and empty cases specified.
03
Research findings
What users actually did, with recordings.
04
Handover spec
Spacing, behaviour and motion your devs can read.
Stack
FigmaDesign tokensStorybookFramerMazeTailwind
How we run it
We design against real content and real constraints, including the ugly states most portfolios skip. Every screen ships with its loading, empty and error case, because those are where products actually fail.